Warhammer Vermintide is the newest 4-player co-op game to consume my free hours of the eve as of late and it may be my favorite yet. I did not think it could happen, but I find myself enjoying this game more than I did many 4 player titles over the past several years. My friends and brother tend to team up to kick ass in 4 player games like we did in Left 4 Dead, Evolve, Payday 2, and Monaco. I had no idea what Vermintide was all about when it came out, but I took a swing at it after it was gifted to me by my benevolent friend and I have been slaying rats since.
Before you jump into the action, everyone gathers in the Red Moon Inn. It’s important to mention this part because it’s really a minor detail that makes a lot of difference in 4 player co op games. To have a virtual space to “relax” and recoop in feels like the missing element I always wanted. When you’re in a game like Payday 2 or Left 4 Dead, you’re just sitting looking at a menu with UI elements when you aren’t actively fighting your way through a level. It’s so much nicer to have a place to stand around in, swap out your gear, and show off your loot to other players before getting into things. Or, if you just need to take a break and breathe, you can hang out and take a few minutes while still allowing your teammates to forge equipment, upgrade, and use a shrine to “pray for loot”.
I love this touch. It also allows you a chance to get to know the characters a bit better because each of them have their own room made up to decor that suits their personality. You can learn a lot about a person by looking at their stuff.
There are 13 different missions in the game that are filled with a variety of objectives to accomplish. The variety of events throughout missions really feel like tests to challenge the strength of a team. The number one challenge of the game is teamwork and sticking together to survive the random chaos! I feel like more and more games like this are coming out; games like this seem more fun and appealing if you have a group of people to play it with. If you can find some kind of steam group or online group to team up with if you don’t have enough friends who like to do this kind of thing, I highly recommend doing so.
Another in-game feature I really enjoy is the presence of collectibles in most levels called Tomes and Grimoires. When my friend was first explaining this aspect to me, it was one of the most appealing things. Tomes and Grimoires, when picked up, will replace the players’ inventory space where healing items and potions go. They are hidden in tough to get to places in levels that require solving short jumping puzzles. That is awesome for two reasons. One, it calls for level exploration that isn’t in the pursuit of getting to the end as soon as possible. Two, the players have to be confident enough in the team’s abilities to go out of their way for them and sacrifice the inventory space!
Possibly the best and worst part of the game is the loot phase. You get to press a button to roll dice. Now, I must say, I really really wish this worked like dice in the Witcher 2 in which you released the left mouse button as you moved your mouse to “throw” the dice and roll them. In Vermintide, you just click a button and they roll themselves. This feels a lot less satisfying because then you wind up feeling like it was out of your control. In the Witcher 2, if you accidentally rolled dice off of the table, tough luck! At least it felt like your fault. When you make it through a level in Vermintide with 3 tomes and 2 Grimoires just to roll a 2 or 3, it pretty much calls for an immediate ragequit.
I could just go on and on about this game. It’s pretty cheap at only 29.99 retail. I would gladly have paid a full 60 for this. If you love co-op games or just want to decapitate some rats, get this! Now! GO!